Tackman(Character)

Tack-Man was now a nerdy, unpopular high school student named Theodore Ackerman who worked an after school job at an office supply store.

Biography
Theodore and his co-workers would frequently play darts (but with tacks). The man who would go on to become Tack-Man never played until one fateful day when another co-worker challenged him over a bag of chips. He got three bullseyes in a row. It was then he realized that he had an extraordinary aim. Later that night he went to work making a wrist-mounted tack-launcher so could better pursue his skill aiming darts (but with tacks).

When he went to work the next day, he saw a thief try to rob the store and was secretly stopped with the tack-launcher (right in the leg). Tack-Man then decided he no longer wanted to keep his abilities competitive. Making the choice to use his skill and train in the art of karate. Becoming the vigilante known as Tack-man.

Abilities & Weapons
Theodore works at a supply store. As such he has access to several items and materials needed to craft his tools. He is no slouch in engineering either, able to make his own tools and devices from scratch.

He created his own wrist-mounted tack launcher from supplies in the store. The device itself is so powerful it can launch tacks through solid wall, ground and steel. Even through a body, if Theodore needs to up the damage.

Theodore has personally trained himself in hand to hand combat. Despite his young age, he is capable of easily beating larger and more experienced opponents. His perfect aim not only allows him to toss and throw objects with deadly accuracy. He can also pinpoint the ideal strike area to attack. Finding an opening often, no matter the opponent.

Theodore has manufactured his own armor as well. It is resistance to gun shots and knife wounds. However his skills allow him to dodge heavy gunfire. Making him a dangerous man to fight, even if your numbers are greater.